
West of Porter's Retreat X168Y389.3.Scroll: Stoneshatter Hidden passage on the southern side of the mountain from Troglo camp (East of Hermit Hut): South of Farport, hermit hut - quest to bring messages back and forth between two hermits. X150Y365 800c, ensnaring wand, Ivory Band (2% armor, +15% MER, +5% missile damage)Įast of Troglo camp, guarded by Troglo ambush Visiting all the circles forces you into an additional combat near the endgame, but it's not very hard.

They can be visited in any order, and will teach you (from the first to the fifth): Curing, Smite, Unshackle Mind (and +1 Dexterity), Ward of Steel (and XP), Return Life. X111Y387-X114Y400 - Stone pillar circles improve your party's knowledge of priest spells. North of Inn of Blades South of Farport – hidden passage to Stone Pillar Circle South of Fort Emergence - Abandoned house If you leave the two drake encounters and Guhkbar's Pit alone the first time you're in the area, pretty much everything else is doable. You generally want to explore the caches next to Fort Emergence, then head north and to the west around the mountains before looping around and exploring the southern side of the mountain range. North-East of New Formello - Boat or Orb ride to shambler guarding a Fine Slith spear Hidden passage to big Nephil Camp (combat). Greater Shade guarding an Iron Shortsword X339Y439 Frozen worm (quest location) - Emerald, Lovely crystal X366Y448 - Giant Lizards guard a healing potion, scroll: Radiate Ice and crude longbow South-West of Ghikra (guarded by Thugs + Apprentice mage) Hidden passage to body with Thereza's lost papers, guarded by Giant Lizards. X402Y477 Hidden passage to Iron Shortsword. The Sliths, Chiturachs and Dangerous Lizards are probably too dangerous for you on your first visit into the area (come back after you've dealt with two plagues, with the Orb in your possession)Īlso, I've actually marked the starting location of most hidden passages for Upper Avernum (rather than just where the passages lead), but I expect they're obvious enough that you'll be able to spot them yourself elsewhere.

I recommend checking out the XP pool, dealing with the goblins and raiders, then exploring the rest of the area in a clockwise order.

You reach Upper Avernum by taking the south exit from Fort Emergence. Less directly relevant, but also very useful:Įpic Fail X's Skills & Spell Trainers + Lvl 3 Spellbook locations You will be able to go on a quest to recover it after dealing with two plagues, and a cache being marked with "(Orb)" means you need the Orb to recover it.Ī useful guide I consulted while compiling this: The Orb of Thralni is an artifact that allows you to fly a short distance. Each cache will have a general direction listed from a nearby town, the exact coordinates that appear when you type "location" while standing on the cache, the level of nature lore your party needs in order to find the items located within, and the items it contains. So most cache locations will be given in the following format - "North of Town X (Orb) X01Y01.01. You need some points in Nature Lore (cumulative among all party members) in order to discover whatever is hidden in most caches.

You can hold shift+d in order to open the cheat menu (it doesn't stop you from getting achievements) and type "location" in order to find out your exact coordinates in the overworld (the coordinates reset for different sections of the overworld map). This is a guide to the caches and secrets you can find in the overworld.
